Project details


Timespan: 3 weeks
Team size: 16 people
Engine: Unity
My role: System and gameplay design
Company: FutureGames

Short description


Bon & Phyll is a game about 2 robots stopping huge monsters from escaping a lab. You and a friend need to combine your elemental powers to stop these monsters. Different elements are stronger against different monsters.

My contribution


• Full game balancing
• UI layouts
• UI implementation
• Manage progression
• General game feel
• World Building, Setting & Theme
• Gameplay loop
• Many brainstorming sessions


Screenshots of my work

Ideation of menus


Pause menu (first draft to final)


Tutorial screen (first draft to final)


Game over screen (first draft to final)


Ideation of game layout


First concept to final game

For the game concept, I put together different images from google (all free to use) to create a general layout for our games viewport. This gave us an idea of how we wanted the game to look and work. It also allowed us to communicate our ideas better by using the image to show our ideas to each other.